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Old Feb 09, 2007, 02:16 AM // 02:16   #1
Ascalonian Squire
 
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Default A Hero Idea and Armor Idea

1.) I think Heroes should function like PVP characters. It's all well and good if you have a few characters to equip your heroes, but I have 9 characters and I'm more of a casual player than hardcore, so I don't have tons of resources lying around to just buy everything I need. It would be nice if their weapon damage evolved with them like their armor and that you could add runes and weapon components in a PVP char-like way.

2.) I thought the idea of Guild-specific armor would be really cool. The way it could work is have a few core sets and then some campaign specific ones as well for the guild to choose from. They could then select the armor type they want for their guild and anyone in the guild can craft it (for a price, of course). They shouldn't necessarily be styles that are already in the game, and they could come pre-dyed with the guild's colors (possibly).

Any thoughts?
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Old Feb 09, 2007, 03:27 AM // 03:27   #2
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That's a very tough call, heros with maximum upgrades and advantages would be a significant advantage, but outfitting and equiping all of them can be ridiculous.

I can say this for heros though, I never lose materials when salvaging runes or insignias off their armor, and I am able to make multiple copies of bonus items to equip them with, so it is somewhat padded.
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Old Feb 09, 2007, 03:28 AM // 03:28   #3
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How about weapons and shields scale to their level (with insignia slots empty for the player to use).
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Old Feb 09, 2007, 02:27 PM // 14:27   #4
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I like the Idea of not having to buy max level weapons for 5k for each of my heroes(10 for the ones that use offhands) BUT! Coss comes default with a sword, but I have mine using a hammer, also the other thread about a Meloni not being able to cast avatar of Melanu because of the energy cost with the death penalty would also be a problem.
In which was suggested she takes a +10 energy staff, if a weapon is stuck to the hero like their armor is I don't think it would be too beneficial.

Perhaps if a scaling weapon was customized for <hero name> it could be removable, but still I wonder how I would get the right scaling weapons for all my heroes(I like a assassin that uses a bow and disrupting acurecy for a interrupter build, as only NF has a good interrupter henchy)

However the Guild armor is a great Idea, it would however be a headache for the Guild master to design a armor for each class(perhaps male and female versions) but with the armor auto dyed in guild colors I'm all for it.
/signed on the guild armor
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Old Feb 09, 2007, 06:14 PM // 18:14   #5
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Quote:
Originally Posted by System_Crush
I like the Idea of not having to buy max level weapons for 5k for each of my heroes(10 for the ones that use offhands) BUT! Coss comes default with a sword, but I have mine using a hammer, also the other thread about a Meloni not being able to cast avatar of Melanu because of the energy cost with the death penalty would also be a problem.
In which was suggested she takes a +10 energy staff, if a weapon is stuck to the hero like their armor is I don't think it would be too beneficial.

Perhaps if a scaling weapon was customized for <hero name> it could be removable, but still I wonder how I would get the right scaling weapons for all my heroes(I like a assassin that uses a bow and disrupting acurecy for a interrupter build, as only NF has a good interrupter henchy)

However the Guild armor is a great Idea, it would however be a headache for the Guild master to design a armor for each class(perhaps male and female versions) but with the armor auto dyed in guild colors I'm all for it.
/signed on the guild armor
I was thinking for the weapons, more along the lines of the pvp character weapons where you can choose what you want them to have (it's flexible) but the max damage would be scaled to their maximum level (you can't give koss a max damage sword at lvl 8 for example, but you can give him a hammer or axe as well, also not max damage). That way, not only with skills, you can utilize all the stuff that you've unlocked for pvp if you don't make pvp characters, since you can't really spawn those items at will.

Also, about the guild armor, I dunno if having a separate type per class would be plausible, or if it was, the guild leader would choose an armor tileset which would define what armor the guild members can get. In the example of using an existing set, the guild master chooses Vabbian as the guild set, so anyone in the guild can craft Vabbian at the guild hall (I'm just using Vabbian to make my point, I don't think the guild armors should be pre-existing sets.) I'm glad the idea is well received, I thought of it on the fly yesterday
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Old Feb 09, 2007, 06:32 PM // 18:32   #6
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1) i love the idea. I also have a lot of characters (11) and i know equip them all is just crazy, i played with the fact that you can get runes and insignias from their armors without losing them but in long term is a crap, i still don't know where did i left a rune

So, it may differ a bit from the pvp window of course, when you choose armor you'll have to choose the whole armor set and you'll be able to see those armors you unlocked in the challenge missions.

2) i don't like the whole idea, a whole armor set is too much... but some kind of 'guild identification' in any armor set will be nice, just as the sephis axe has a guild logo, they could add some kind of guild logo for armors and some weapons, you pay and you'll have it in the choosen armor/weapon. I even don't like my own idea, but it's nice to think about all this stuff
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Old Jan 03, 2008, 08:21 PM // 20:21   #7
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im not sure about how the whole attatched weapons would work, considering some of the points made about weapons for specific builds. though it is a good point that with one char possibly having up to 12 different heros its terribly hard to have good runes on ALL of them. /signed on the guild armor idea, i think its a great idea...it would take a while but i'd be willing to put in some time to create it.
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